Oxygen not included bunker door automation. Thanks. Oxygen not included bunker door automation

 
 ThanksOxygen not included bunker door automation  This gradation see

some manual control, not really needed. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers Opening bunker doors, for rockets, during meteor showers. Yes. 9% of the time, they only do a short pulse to crush the regolith. rocket destroying bunker doors on reentry. Hi. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 1). If you build the bunker doors at the edge of space, you only need a 2 cell gap between the bunker doors and the mechanized airlocks. Oxygen Not. The input goes directly to the bunker doors since they take the longest to open (if unpowered). But now with Spaced Out dlc there is no such device no more. Nope. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). The exhaust is super hot and can melt steel power and automation wires. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. Never had a bunker door open late. Like. Size: width and height, in tile. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Not too thrilled by that. I've used this type of setup multiple times without issue before, and I do use multiple. So, meteor strikes are fun. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. It tracks rocket travel time, which you need to first input to counter and filter gates. Battle-tested for 500 cycles. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. I have this at 45, which is probably overkill but works. 304. 2) green open and red close. Using algae in Terrariums or Deoxydizers makes for one of the best early. You also need a row of mesh tiles above the solar panels to catch the hot. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. It produces, power , petroleum and meat while also getting rid of excess CO2. Presenting - The Power Farm. However, a break in meteor showers detected by the scanner array should also open bunker doors. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Explore all the Oni element, building, plant, seed, critter, egg. Hi. I. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. However, you'll still get more than enough regolith from the stuff that drops as items. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. But now with Spaced Out dlc there is no such device no more. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. In my experience, deconstructing the bunker. Category: classification of the building. I have this at 45, which is probably overkill but works. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. When using Liquid Oxygen for Liquid Oxidizer Tank (2. Also picture a little guy regularly sending rocks into your barrel. However, like already mentioned, the bunker doors will sometimes just not close or close really slowly off screen so sadly that is not an option. This is a pattern that I came up with while trying to organize the bunker doors, meteor scanners, robot miners, and sweepers. * Setup uses 120w/Bunker door. 3 examples in my current base: Space scanner and bunker doors. Especially when using petroleum or hydrogen engines. Bunker tiles could still have their use for their pressure resistance. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Just remove the power station, or open the room. bunker door) on the farthest-left square possible, above the neutronium. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Then rebuild the pipe and the pipeline will now cool the miners. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. A Screenshot of Oxygen Not Included. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Take 50 pipes in a loop with a bridge. . 2. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. 1. Thanks. Your space scanners all work with each other to detect all incoming events with the same reliability. The way tune ups work, it's not worth in on backup systems. Join. Buildings Info. 8s filter - reopen the doors after 8 seconds to allow in sunlight. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Size: width and height, in tile. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Rockets don't need protection from meteors. There are 2 automation ports on the command capsule. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. A Sweepy Dock needs 25 kg Refined Metal to make a Sweepy. I've used this type of setup multiple times without issue before, and I do use multiple. But now with Spaced Out dlc there is no such device no more. That way either retracting or expanding, second gantry. Find relations between elements, information and attributes. r/Oxygennotincluded. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. It actually triggers at the same time as the rocket begins to land. But from time to time it seems like the wiring that goes through the bunker doors connecting. This requires that I cool the robominers. Because of that, keeping it protected is trivial. - I like doors. This is true even if the bunker door is unpowered and takes 4584925743 years to completely open, so the dupe just sits there forever instead of taking a legitimate alternate route that doesn't require. I’m a simple man. 1 / 6. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . Precursor to construction of all other Rocket modules. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Use 2 doors with a space between them. I seem to have seen Regolith deleted when a normal automated door below an open bunker door closed. This is making true automation impossible. (did not test any conductive wires)Hmm. Personally, I automate the bunker doors. 2s filter - the memory gate open and close the door after 2 seconds have passed. Meteors damage any building they pass through until they hit a solid tile. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. When the sensor detect. Steel: 500 Kg. If you use automation you can puff gas and waste almost nothing. F. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Automation will take care of the rest. Overheat Temperature. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Breached into surface for a first time yesterday. As. ). I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. But now with Spaced Out dlc there is no such device no more. There seems to be no way of stopping the rocket from melting stuff. 3 cycles then first counter from left you set to 7 and middle one to 2. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. 5s / 5s timer -> Mechanized Airlock automation wire (airlocks open & close to crush the regolith for 75 seconds after bunker doors start opening). The wiki says that bunker doors's closing time is about 150s without any power. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). until the space in the room is a vacuum again. I use automation to open and close the bunker doors during the rocket launch. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Size: width and height, in tile. 2 closely timed direct hits can melt even steel wires in the bunker doors. However, the Tungsten should do the trick, as suggested by another Redditor. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. You first need to protect the breach between underground and space, and then the telescope. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. Im later replacing telescope with a rocket, so manual is best. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. #11. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Gate 3 - yet another Filter Gate (42 seconds). For example if rocket travel time is 27. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Or gate on top of th screen can. Gantries can be damaged by meteors but not rockets. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Build the base out of bunker tiles. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. It's not likely that your coal generators run continuosly for 3 cycles - ever. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. Last video I got done before holidays, next video will be monday. But now with Spaced Out dlc there is no such device no more. Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. 3) the scanner logic is different: green - yes there are meteors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. running out of oxygen. Shame May 20, 2021 @ 1:03am. Bunker doors need red to close, but Space Scanner outputs green when detecting meteor showers. Buildings Info. Battle-tested for 500 cycles. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Steel is required to build all Rocket (incl. Hi. Add more element sensors, see how the spacing gets further apart. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. 1. My automation for the bunker doors. Power saving bunker door automation. I've used this type of setup multiple times without issue before, and I do use multiple. Meteor Shower is a regular event that happens in the Space Biome. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. You set up two lines of. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. 2. Meteors damage any building they pass through until they hit a solid tile. Only Bunker Door,. Do I need to use a stronger refined metal?. Should be enough for rocketry, I think. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Gate 3 - yet another Filter Gate (42 seconds). On return, my bunker doors were broken. Building can be used by duplicants to transform elements, produce power or perform new tasks. I had continuous bunker doors in my last base. The problem is, that after the doors are shut, the space sensors no. Mack. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. They will both randomly disappear. It tracks rocket travel time, which you need to first input to counter and filter gates. The doors underneath the auto-miners close for a second when the bunker doors finish opening. I did not test if it's a square area or a circular one. Building can be used by duplicants to transform elements, produce power or perform new tasks. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. Didn't notice the automation wires could actually melt. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. OR gate. Posted February 14, 2019. I have set my rocket up to be launch automatically once all its conditions are met. Sports. 2s filter - exactly the same as E, but with a 4s delay set by D. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Put a gas pump and an atmo sensor in the space. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. When the rocket lands it will open the door and stop the pump again. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. Ender's games Jan 22, 2022 @ 9:33am. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR. E. the miner clears exactly 4 tiles left and right, which is one bunker door. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. , Not gate, atmo pressure > 0, oxygen sensor). Most likely a deconstruction by accident as it is nearly impossible to melt bunker doors. Join. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Learn how to obtain or transform a specific material. Otherwise, you don't build any bunker doors and don't need that kind of automation. We only use automation wiring when needed. But now with Spaced Out dlc there is no such device no more. It also isolates the circuit from rocket landing signals. The large door/automation chunks in the middle and at the right are rocket launch paths and the. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. My bunker doors for regolith collection are 3 tiles from the red zone. Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. The best (based on personal opinion) method is probably the door munchers. a) rocket leaves. Find relations between elements, information and attributes. But from time to time it seems like the wiring that goes through the bunker doors connecting. As. Now what i don't know how to fix is bunker doors overheating. Hi. Note that they are powered and sit at the far top of the map while my rocket is built at the lower end of the space biome. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. That said. ! This is. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. it's easy serial wired doors wired whit a not gate from the sensor. By: Angpaur. Robo-miners dig out the falling resources when the meteor shower is over. Set up a bank of jumbo batteries to store power for when the bunker doors operate. Thermo sensors for coolant is at 251 C for Hydrogen and 201 C for oxygen. Nope. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I pointed out the flaw in this reasoning earlier -. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. Rockets don't need protection from meteors. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Big thanks for LT. < > Showing 1-2 of 2 comments . They open faster than unpowered airlocks and are useful to limit the movement of Dupes and Critters, so they stay in their preferred Biome or Stable, and to designate boundaries of morale-boosting rooms that dupes can cross. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. . This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. That was not evident from the video. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. The tiles will get damaged but not entirely removed. While building them, well your stairs will get damaged, disable autorepair and live with it. That means you can keep two adjacent bunker doors cleared. Another trick you can use is only launching at a certain time of day, and. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included > General Discussions > Topic Details. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when meteors. #3. Robominers then dig it away. " DATABASE. Oxygen Not Included. I hadn't noticed that. Once your pilot is in the rocket, just deconstruct the gantry and leave the pilote in the command capsule forever. . Can anyone tell me what to do to? I'm a bit lost with the automation still. I think in general, filter and buffer. Category: classification of the building. The basic idea. I am watching one place and the doors start closing. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. It is quite. I've used this type of setup multiple times without issue before, and I do use multiple. someone was using sr gates in their automation of bunker doors and they were still having problems. on the output. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. When one or the other turns on, the signals goes out. On return, my bunker doors were broken. v · d. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. 7 second and then to your second gantry. . Never had a bunker door open late. Oxygen Not Included. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. GUIDES NOT INCLUDED. I've got this happening very predictably. Bunker tiles obscure light, scanners do not. The lead was melted so it disappeared into the vacuum as there is no backing plate. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But now with Spaced Out dlc there is no such device no more. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This is used, for example, in liquid and gas "crushers". Automation is an important part of almost any base in Oxygen not Included. You'll need to cancel the wire build order and then make it again. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. Then a Buffer Gate to delay when this red signal is sent to the doors to close. So offscreen automation behaviour seems ill defined when using buffer and filter gates. 3°) Cutting scanner array cost is. r/Oxygennotincluded. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. * Setup uses 120w/Bunker door. By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Explore all the Oni element, building, plant, seed, critter, egg and food. I am struggling with comprehending one piece of logic gate system . Community for the space-colony simulation game Oxygen Not Included, developed by Klei. The biggest issue is that the steam engine will not accept steam if it is entombed. Bunker door cost 120W and need 38. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. This gradation see. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Personally, I use a much simpler solution. Today I launch my first rocket to acquire some space research. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?For those Who just want to see Duplicants work for them. If I connect a rocket automation "exit" to a filter gate I can make it take off after "x" seconds, but if I connect the same exit to the bunker doors it always send a green signal. When the meteor alert goes away, the interaction between a 120 second filter gate, and the XOR gate. Both Steam Engine and Liquid Fuel Tank can fit 900 kg of fuel, however due to a single input pipe, the latter can be filled with a single liquid pump in 90 seconds, while the former requires two gas pumps and 900 seconds. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. .